This Game Sucks, and it's up to the player to fix it!
You are a developer who's made a bad game, and have to fix it by playing your own game and purchase improvements that will make your game complete.
This game was made for my Graduation assignment, and was a test to see if it was possible to teach future game designers about how game feel works and how it can improve the overall quality of a game within a more standard entertainment game.
The game was a simple rogue-lite, focused on gunplay. At the beginning of the game, all "game feel features" would be taken away from the player, making the game feel much worse to play. Over multiple runs, the player would earn money during runs, and the player could use this money outside of runs to purchase these game feel features individually. These features include: